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You don't even find exotic weapons until the game is basically over. Of the 4 combat skills, standard weapons are the only thing you need to invest more than 2 points in. 3 out of the 5 tech skills are nearly useless or have extremely limited use outside of specific builds. In SS2, there are a lot of dead ends and they aren't explained at all. It might be a little harder, but you can get by because you can use the best tool for any given situation. Even if you do something silly like leveling up every single stat equally, your character won't be ruined forever. You can understand exactly how the game works before you even fight the first major boss and ring the first bell. In DS, the basic game mechanics, including combat and character progression, are easily understandable. This also carries over into the customization mechanics of the game. Don't have the ammo to deal with biological/mechanical foes? Prepare to get wrecked because you will either die or burn through a huge portion of your supplies. Run out of resources? Good luck dealing with the constantly spawning enemies while your lack of supplies prevents you from progressing to a new area. In SS2, seemingly minor mistakes can prevent you from completing the game. If you die in DS, you respawn without permanently losing anything. The difference is that DS is much more forgiving mechanically. I like the SS2 and Dark Souls comparison but it's not really a question of difficulty.
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I would say the only risk at making the games artificially difficult would be in not understanding the stats or leveling system and progressing towards a build that is flawed or not very useful, like using Exotic weapons in SS2 (which you don't get until near the end of the game).īut then, this wouldn't be the first time I've seen a post on reddit for a game that was supposed to be "so hard!!!" that I didn't consider as such at the time, so there you go.
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Situations should be approached cautiously, with a mind towards preserving the few resources at your disposal, while exploring every nook and cranny for anything of use. The difference is that difficult might mean there's quite a bit of skill involved in besting its challenges however, for these games all you really need is a solid understanding of the underlying mechanics.īecause in the end, these games aren't actually unfair in their difficulty. System Shock 2 is like Dark Souls in that, to me, it's not actually difficult it's just not easy.
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